How to Play a Sound Effect (TestSound) in Unity

This document explains how to play a sound effect called TestSound in your Unity project using an existing script. You will trigger the sound when a specific event occurs.

Prerequisites


Step 1: Create an Audio Source Component

You need to add an Audio Source component to a GameObject in your scene so it can play the sound.

  1. In the Hierarchy panel, select the GameObject that should play the sound (e.g., Player, Main Camera, or an empty AudioManager object).
  2. In the Inspector, scroll down and click Add Component.
  3. Type Audio Source into the search bar and select it from the list.

Step 2: Configure the Audio Source

Now set up the Audio Source component you just added.

  1. Assign AudioClip: In the Project window, find Assets/Audio/TestSound and drag it into the AudioClip field of the Audio Source in the Inspector.
  2. Disable Auto Play: Uncheck the Play On Awake option so the sound does not play automatically when the scene starts.

Note: You can adjust volume, pitch, and other settings in the Audio Source if needed.


Step 3: Trigger the Sound from an Existing Script

Finally, you will trigger the sound using your already existing script.