TestSound) in UnityThis document explains how to play a sound effect called TestSound in your Unity project using an existing script. You will trigger the sound when a specific event occurs.
Audio folder under your Assets directory, and that the TestSound audio file is inside it.You need to add an Audio Source component to a GameObject in your scene so it can play the sound.
Player, Main Camera, or an empty AudioManager object).Now set up the Audio Source component you just added.
Assets/Audio/TestSound and drag it into the AudioClip field of the Audio Source in the Inspector.Note: You can adjust volume, pitch, and other settings in the Audio Source if needed.
Finally, you will trigger the sound using your already existing script.