This section explains how to manage and modify the values stored in the GameData ScriptableObject. This object contains the core data used to control roads, stores, workers, upgrade systems, and overall player progression.
Game Data

1. wayCount
- Controls how many roads are currently active in the game.
- New roads are unlocked using the values in the addWayPrice list.
- The system supports up to 4 roads.
2. storeLevels
- A list that stores the upgrade level of each store.
- Every store starts at level 1 and can be upgraded manually.
- Store upgrades affect the performance of assigned workers.
3. workerCapacity
- A list that stores the carrying capacity of each worker.
- Capacity starts at 0 and increases with upgrades.
- The maximum capacity for a worker is 10.
- Capacity impacts how much the worker can carry per delivery cycle.
4. addWayPrice
- A list of integer values representing the cost to unlock each new road.